Some people were reading the Expertise cards as costing an extra Action. We are adding this to the rules to help clarify the theory on card use.
19.1. On using Expertise cards to augment your characters rolls.
The Expertise cards represent the characters bonuses earned through their experience. The cards are meant to combine with your Action to perform better. As an example a character playing Melee Boost would use one Action to attack while gaining a +3 bonus to their melee roll from the card.
OK, back to the Con. Everything is going great!
Saturday, November 7, 2009
Yes we are at PentaCon, but here are some dogs:
I will be running the Crypt at 2 and 7:30 today at the Con.
Dogs:
Dogs come in an amazing variety of sizes, shapes and attitudes. Here in the Monster Parade we will deal with just the size range. The GM and players can use these to create there own breeds through their descriptions.
Rat Dog (Animal) Value: 51
These are small dogs in a size prefered by Rat Catchers. While they may not be as efficient as cats they certainly are easy to command.
Melee: 3, Ranged: 0, Toughness: 13, Armor: 0, Initiative: 0, Move: 5,
Capacity: 3, Actions: 2, Value: 51
Village Dog (Animal) Value: 97
Dogs in the 20 to 45 pound range are frequently found in villages living in homes making a lot of noise. They are well known for loyalty. Wild dog packs of this size dog exist and can be more than troublesome in a dozen.
Melee: 5, Ranged: 0, Toughness: 26, Armor: 0, Initiative: 0, Move: 6,
Capacity: 6, Actions: 2, Value: 97
Hunting Dog (Animal) Value: 143
These dogs are found on the farms and with hunters around the villages and settlements of people. A hunting party with a couple of these feels a lot safer. They are also large enough to carry the dog packsack that is available.
Melee: 7, Ranged: 0, Toughness: 39, Armor: 0, Initiative: 0, Move: 7,
Capacity: 12, Actions: 2, Value: 143
War Dog (Animal) Value:
These dogs range in size from Hunting dogs to big dogs. They are very popular in wilderness areas. Sometimes escaped war dogs form particularly nasty encounters. They are also known to run with Goatmen.
Melee: 9, Ranged: 0, Toughness: 52, Armor: 0, Initiative: 0, Move: 7,
Capacity: 15, Actions: 2, Value: 177
Dogs:
Dogs come in an amazing variety of sizes, shapes and attitudes. Here in the Monster Parade we will deal with just the size range. The GM and players can use these to create there own breeds through their descriptions.
Rat Dog (Animal) Value: 51
These are small dogs in a size prefered by Rat Catchers. While they may not be as efficient as cats they certainly are easy to command.
Melee: 3, Ranged: 0, Toughness: 13, Armor: 0, Initiative: 0, Move: 5,
Capacity: 3, Actions: 2, Value: 51
Village Dog (Animal) Value: 97
Dogs in the 20 to 45 pound range are frequently found in villages living in homes making a lot of noise. They are well known for loyalty. Wild dog packs of this size dog exist and can be more than troublesome in a dozen.
Melee: 5, Ranged: 0, Toughness: 26, Armor: 0, Initiative: 0, Move: 6,
Capacity: 6, Actions: 2, Value: 97
Hunting Dog (Animal) Value: 143
These dogs are found on the farms and with hunters around the villages and settlements of people. A hunting party with a couple of these feels a lot safer. They are also large enough to carry the dog packsack that is available.
Melee: 7, Ranged: 0, Toughness: 39, Armor: 0, Initiative: 0, Move: 7,
Capacity: 12, Actions: 2, Value: 143
War Dog (Animal) Value:
These dogs range in size from Hunting dogs to big dogs. They are very popular in wilderness areas. Sometimes escaped war dogs form particularly nasty encounters. They are also known to run with Goatmen.
Melee: 9, Ranged: 0, Toughness: 52, Armor: 0, Initiative: 0, Move: 7,
Capacity: 15, Actions: 2, Value: 177
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Wednesday, November 4, 2009
Gilaforge, A Spawn Race for Crypt Crawl
Gilaforge
The Gilaforge are a strange humanoid race most nearly resembling upright frogs. They have an extended stomach that they use to fuel the fire that they spit at targets. Each Fire Spit requires an Action and envelopes the target doing 2d6+20 damage, defense is used, and it may be deflected by parries as well. The spit costs 20 PS to use. Each type of Gilaforge has a PS pool with there Characteristics below. These nasties do the bidding of demons and are frequently used on missions and as guards. Gilaforge that have lost their demon wander the lands causing trouble and looking for a new demon to do the bidding of.
Common Gilaforge (Spawn) Value= 130
Melee: 4, Ranged: +20* (120 feet), Toughness: 30, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 60, Value: 130
* Fire Spit Attack, 20 PS to use.
Elite Gilaforge (Spawn) Value= 205
Melee: 5, Ranged: +20* (180 feet), Toughness: 45, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 100, Value: 215
* Fire Spit Attack, 20 PS to use.
Headman Gilaforge (Spawn) Value= 360
Melee: 6, Ranged: +20* (240 feet), Toughness: 60, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 3, PS: 160, Value: 360
* Fire Spit Attack, 20 PS to use.
The Gilaforge are a strange humanoid race most nearly resembling upright frogs. They have an extended stomach that they use to fuel the fire that they spit at targets. Each Fire Spit requires an Action and envelopes the target doing 2d6+20 damage, defense is used, and it may be deflected by parries as well. The spit costs 20 PS to use. Each type of Gilaforge has a PS pool with there Characteristics below. These nasties do the bidding of demons and are frequently used on missions and as guards. Gilaforge that have lost their demon wander the lands causing trouble and looking for a new demon to do the bidding of.
Common Gilaforge (Spawn) Value= 130
Melee: 4, Ranged: +20* (120 feet), Toughness: 30, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 60, Value: 130
* Fire Spit Attack, 20 PS to use.
Elite Gilaforge (Spawn) Value= 205
Melee: 5, Ranged: +20* (180 feet), Toughness: 45, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 100, Value: 215
* Fire Spit Attack, 20 PS to use.
Headman Gilaforge (Spawn) Value= 360
Melee: 6, Ranged: +20* (240 feet), Toughness: 60, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 3, PS: 160, Value: 360
* Fire Spit Attack, 20 PS to use.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Let us begin with Cats
There is a shortage of natural animals in the Crypt Crawl Monster Parade. We need them to fill out towns, nature and the world. I also need them to be able to point value the Beast Master Expertise cards.
CATS:
Cats come in a mind boggling range of animals. The GM can use the following cats to describe what the players see and encounter.
Town Cat. (Animal) Value= 150.
These are the the cats that typically live with people, watch you from the roof beams in the tavern and anywhere else. Cats watch. Cats study. Cats are.
Melee: 2, Ranged: 0, Toughness: 10, Armor: 0, Initiative: 0, Move: 6,
Capacity: 3, Actions: 4, Value: 150
Wild Cat. (Animal) Value= 130
These cats are about twice the size of a town cat. They may be socialized. You can find them around farms and even in towns, but most of them are hunters around civilized areas.
Melee: 4, Ranged: 0, Toughness: 20, Armor: 0, Initiative: 0, Move: 6,
Capacity: 5, Actions: 3, Value: 130
Hunter Cat. (Animal) Value= 200
These are the cats that may form small prides or act as solitary hunters throughout the lands. These are difficult cats to socialize, but it is possible. You rarely see them as part of human society.
Melee: 8, Ranged: 0, Toughness: 40, Armor: 0, Initiative: 0, Move: 7,
Capacity: 8, Actions: 3, Value: 200
Noble Cats. (Animal) Value= 290
Now we get to the big cats. These are the big cats. They can be solitary hunters or part of small prides. They are almost never seen in the company of humans, but anything is possible in a chaotic world.
Melee: 12, Ranged: 0, Toughness: 70, Armor: 0, Initiative: 0, Move: 8,
Capacity: 10, Actions: 3, Value: 290
Mythical Cats. (Animal) Value= 430
Some cats are beyond rational belief. There size puts them nearly in the horse class. They are extremely rare creatures and most people go through life never having seen one. They naturally avoid civilized areas.
Melee: 16, Ranged: 0, Toughness: 130, Armor: 0, Initiative: 0, Move: 9,
Capacity: 12, Actions: 3, Value: 430
CATS:
Cats come in a mind boggling range of animals. The GM can use the following cats to describe what the players see and encounter.
Town Cat. (Animal) Value= 150.
These are the the cats that typically live with people, watch you from the roof beams in the tavern and anywhere else. Cats watch. Cats study. Cats are.
Melee: 2, Ranged: 0, Toughness: 10, Armor: 0, Initiative: 0, Move: 6,
Capacity: 3, Actions: 4, Value: 150
Wild Cat. (Animal) Value= 130
These cats are about twice the size of a town cat. They may be socialized. You can find them around farms and even in towns, but most of them are hunters around civilized areas.
Melee: 4, Ranged: 0, Toughness: 20, Armor: 0, Initiative: 0, Move: 6,
Capacity: 5, Actions: 3, Value: 130
Hunter Cat. (Animal) Value= 200
These are the cats that may form small prides or act as solitary hunters throughout the lands. These are difficult cats to socialize, but it is possible. You rarely see them as part of human society.
Melee: 8, Ranged: 0, Toughness: 40, Armor: 0, Initiative: 0, Move: 7,
Capacity: 8, Actions: 3, Value: 200
Noble Cats. (Animal) Value= 290
Now we get to the big cats. These are the big cats. They can be solitary hunters or part of small prides. They are almost never seen in the company of humans, but anything is possible in a chaotic world.
Melee: 12, Ranged: 0, Toughness: 70, Armor: 0, Initiative: 0, Move: 8,
Capacity: 10, Actions: 3, Value: 290
Mythical Cats. (Animal) Value= 430
Some cats are beyond rational belief. There size puts them nearly in the horse class. They are extremely rare creatures and most people go through life never having seen one. They naturally avoid civilized areas.
Melee: 16, Ranged: 0, Toughness: 130, Armor: 0, Initiative: 0, Move: 9,
Capacity: 12, Actions: 3, Value: 430
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Tuesday, November 3, 2009
Actions, The heart of the Game
With this Action we Walk,
With this Action we Talk,
With this Action we Strike,
With this Action we Cast,
With this Action we Fire,
With these Actions we live or Die!
An Old Spirit Warrior chant
Actions in Crypt Crawl are the things a character does. Everyone is limited by how many Actions they perform in a thirty second round of combat. "Normal" NPC's, monsters and people in general may perform two actions during a round. The Spirit Warriors of CC start with three Actions. They are immediately ahead of the average enemy.
As characters improve, gain experience, and learn they will obtain more Actions. A top of the line Spirit Warrior will have seven Actions, seven "things" they can do in a combat round.
It is easiest to think of Actions as the ability to do. Want to draw a sword?, Find a Potion in your pouch? Reload a gun? Move? Attack? Appeal a ruling to the GM? Everything uses an Action. You will really like having more Actions to work with, but they only come through experience.
With this Action we Talk,
With this Action we Strike,
With this Action we Cast,
With this Action we Fire,
With these Actions we live or Die!
An Old Spirit Warrior chant
Actions in Crypt Crawl are the things a character does. Everyone is limited by how many Actions they perform in a thirty second round of combat. "Normal" NPC's, monsters and people in general may perform two actions during a round. The Spirit Warriors of CC start with three Actions. They are immediately ahead of the average enemy.
As characters improve, gain experience, and learn they will obtain more Actions. A top of the line Spirit Warrior will have seven Actions, seven "things" they can do in a combat round.
It is easiest to think of Actions as the ability to do. Want to draw a sword?, Find a Potion in your pouch? Reload a gun? Move? Attack? Appeal a ruling to the GM? Everything uses an Action. You will really like having more Actions to work with, but they only come through experience.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Monday, November 2, 2009
Today's Addition
I added Item sheet 13 to the free beta Crypt Crawl RPG downloads page. The page is here.
Labels:
cryptcrawl,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Sunday, November 1, 2009
Crypt Crawl Beta Fantasy RPG goes live!
The Beta game is ready to download. You can follow this link to the website. Follow the download links and have at it!
There are more GM adventures in the pipeline that will help GM's get going. I will announce them here and probably on my Daily Blog as well.
Download, look, read. We will be at PentaCon next weekend, so bring your questions.
There are more GM adventures in the pipeline that will help GM's get going. I will announce them here and probably on my Daily Blog as well.
Download, look, read. We will be at PentaCon next weekend, so bring your questions.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
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