I want to thank all of you early adopters who sent in their e-mail comments, questions, observations and suggestions for Crypt Crawl. You really have done an excellent job, it has helped considerably. We are using them to determine the direction and feel of the game. You have also indicated what you want to see the rules do for you. Again, Thank You!
It will take me about two weeks to compile all of the responses, so you have until Feb 1st to get into the early responders.
As we start into version 2 we will be tightening down the details so these early voices have the biggest influence on the games construction and path.
We will always be glad to hear from people, but from here on out we may be too far along to fully use your suggestions. Sorry about that, but we do have to start pouring the concrete at some point, and Feb 1st is that date.
Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts
Friday, January 15, 2010
Monday, November 16, 2009
Luzzeon, Flaming Horse Horror, RPG danger
And now, the bad guys get a boost.
Luzzeon, Flaming Horse Horror
This nasty beast is enveloped in close cropped flames that flicker across its body. It is not clear if these horrors are intelligent, but they appear to have a purpose. They have been known to act as mounts for Fire Trolls.
Special Defense: When someone enters melee with a Luzzeon they are subject to a heat attack that does a 2d6+4 damage minus the targets fortitude. This attack occurs immediatley and then once in each Warm-Up in following rounds.
Special Attack: Using an Action, the Luzzeon may “snort” fire up to 200 feet against one target. The Flamming attack does 2d6+9 damage minus Fortitude.
Luzzeon, Basic (Horror) Value: 700
Luzzeon always have Activated Armor.
Melee: 15, Ranged: 0, Toughness: 180, Armor: 3, Initiative: 0, Move: 8,
Capacity: 50, Actions: 3, Value: 700
Luzzeon, Elite (Horror) Value: 940
Luzzeon always have Activated Armor.
Melee: 25, Ranged: 0, Toughness: 270, Armor: 5, Initiative: 0, Move: 10,
Capacity: 50, Actions: 3, Value: 940
Luzzeon, Flaming Horse Horror
This nasty beast is enveloped in close cropped flames that flicker across its body. It is not clear if these horrors are intelligent, but they appear to have a purpose. They have been known to act as mounts for Fire Trolls.
Special Defense: When someone enters melee with a Luzzeon they are subject to a heat attack that does a 2d6+4 damage minus the targets fortitude. This attack occurs immediatley and then once in each Warm-Up in following rounds.
Special Attack: Using an Action, the Luzzeon may “snort” fire up to 200 feet against one target. The Flamming attack does 2d6+9 damage minus Fortitude.
Luzzeon, Basic (Horror) Value: 700
Luzzeon always have Activated Armor.
Melee: 15, Ranged: 0, Toughness: 180, Armor: 3, Initiative: 0, Move: 8,
Capacity: 50, Actions: 3, Value: 700
Luzzeon, Elite (Horror) Value: 940
Luzzeon always have Activated Armor.
Melee: 25, Ranged: 0, Toughness: 270, Armor: 5, Initiative: 0, Move: 10,
Capacity: 50, Actions: 3, Value: 940
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Friday, November 13, 2009
New Crypt RPG Items sheet
I have uploaded the fourteenth item sheet. And here is a link to the beta downloads page. Scroll down to the bottom of the items and it shall be there.
Several of the items on this page have to do with the animals that have been appearing here on the blog. Now that I have all of the pieces I can make sure that the Beastmaster Expertise cards match up with the items and animals. At that point, you will have pets!
Several of the items on this page have to do with the animals that have been appearing here on the blog. Now that I have all of the pieces I can make sure that the Beastmaster Expertise cards match up with the items and animals. At that point, you will have pets!
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Wednesday, November 11, 2009
Time for a Mount - Horses Appear
Horses:
Horses range in size from a small Pack Horse to a full War Horse. In the plains they can be found in herds. In society they provide pack animals, cart horses, farm workers, riding horses, War Horses and even companions. They are found throughout the world working and living. The prices of horses are localized depending on supply.
Pack Horse (Animal) Value: 155
These are small horses that fit nicely within the villages and towns of the world. They are large enough to be ridden, but they are not efficient in this way.
Melee: 5, Ranged: 0, Toughness: 45, Armor: 0, Initiative: 0, Move: 6,
Capacity: 50, Actions: 2, Value: 155
Cart Horse (Animal) Value: 160
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are large enough to be ridden, but they are not efficient in this way.
Melee: 6, Ranged: 0, Toughness: 60, Armor: 0, Initiative: 0, Move: 6,
Capacity: 40, Actions: 2, Value: 160
Riding Horse (Animal) Value: 255
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary riding horse of the world. This is also the most likely type of horse to be found wild. When hunted they provide up to 45 rations and a worthy pelt.
Melee: 7, Ranged: 0, Toughness: 90, Armor: 0, Initiative: 0, Move: 7,
Capacity: 45, Actions: 2, Value: 255
Work Horse (Animal) Value: 470
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary riding horse of the world.
Melee: 10, Ranged: 0, Toughness: 180, Armor: 0, Initiative: 0, Move: 5,
Capacity: 65, Actions: 2, Value: 470
War Horse (Animal) Value: 480
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary War horse of the world. War horses always have Activated Armor.
Melee: 12, Ranged: 0, Toughness: 140, Armor: 1, Initiative: 0, Move: 6,
Capacity: 50, Actions: 2, Value: 480
Horses range in size from a small Pack Horse to a full War Horse. In the plains they can be found in herds. In society they provide pack animals, cart horses, farm workers, riding horses, War Horses and even companions. They are found throughout the world working and living. The prices of horses are localized depending on supply.
Pack Horse (Animal) Value: 155
These are small horses that fit nicely within the villages and towns of the world. They are large enough to be ridden, but they are not efficient in this way.
Melee: 5, Ranged: 0, Toughness: 45, Armor: 0, Initiative: 0, Move: 6,
Capacity: 50, Actions: 2, Value: 155
Cart Horse (Animal) Value: 160
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are large enough to be ridden, but they are not efficient in this way.
Melee: 6, Ranged: 0, Toughness: 60, Armor: 0, Initiative: 0, Move: 6,
Capacity: 40, Actions: 2, Value: 160
Riding Horse (Animal) Value: 255
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary riding horse of the world. This is also the most likely type of horse to be found wild. When hunted they provide up to 45 rations and a worthy pelt.
Melee: 7, Ranged: 0, Toughness: 90, Armor: 0, Initiative: 0, Move: 7,
Capacity: 45, Actions: 2, Value: 255
Work Horse (Animal) Value: 470
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary riding horse of the world.
Melee: 10, Ranged: 0, Toughness: 180, Armor: 0, Initiative: 0, Move: 5,
Capacity: 65, Actions: 2, Value: 470
War Horse (Animal) Value: 480
Cart horses are larger than pack horses, but there strength is designed for pulling rather than carrying. They are the primary War horse of the world. War horses always have Activated Armor.
Melee: 12, Ranged: 0, Toughness: 140, Armor: 1, Initiative: 0, Move: 6,
Capacity: 50, Actions: 2, Value: 480
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Saturday, November 7, 2009
Just a note on Expertise Cards
Some people were reading the Expertise cards as costing an extra Action. We are adding this to the rules to help clarify the theory on card use.
19.1. On using Expertise cards to augment your characters rolls.
The Expertise cards represent the characters bonuses earned through their experience. The cards are meant to combine with your Action to perform better. As an example a character playing Melee Boost would use one Action to attack while gaining a +3 bonus to their melee roll from the card.
OK, back to the Con. Everything is going great!
19.1. On using Expertise cards to augment your characters rolls.
The Expertise cards represent the characters bonuses earned through their experience. The cards are meant to combine with your Action to perform better. As an example a character playing Melee Boost would use one Action to attack while gaining a +3 bonus to their melee roll from the card.
OK, back to the Con. Everything is going great!
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Yes we are at PentaCon, but here are some dogs:
I will be running the Crypt at 2 and 7:30 today at the Con.
Dogs:
Dogs come in an amazing variety of sizes, shapes and attitudes. Here in the Monster Parade we will deal with just the size range. The GM and players can use these to create there own breeds through their descriptions.
Rat Dog (Animal) Value: 51
These are small dogs in a size prefered by Rat Catchers. While they may not be as efficient as cats they certainly are easy to command.
Melee: 3, Ranged: 0, Toughness: 13, Armor: 0, Initiative: 0, Move: 5,
Capacity: 3, Actions: 2, Value: 51
Village Dog (Animal) Value: 97
Dogs in the 20 to 45 pound range are frequently found in villages living in homes making a lot of noise. They are well known for loyalty. Wild dog packs of this size dog exist and can be more than troublesome in a dozen.
Melee: 5, Ranged: 0, Toughness: 26, Armor: 0, Initiative: 0, Move: 6,
Capacity: 6, Actions: 2, Value: 97
Hunting Dog (Animal) Value: 143
These dogs are found on the farms and with hunters around the villages and settlements of people. A hunting party with a couple of these feels a lot safer. They are also large enough to carry the dog packsack that is available.
Melee: 7, Ranged: 0, Toughness: 39, Armor: 0, Initiative: 0, Move: 7,
Capacity: 12, Actions: 2, Value: 143
War Dog (Animal) Value:
These dogs range in size from Hunting dogs to big dogs. They are very popular in wilderness areas. Sometimes escaped war dogs form particularly nasty encounters. They are also known to run with Goatmen.
Melee: 9, Ranged: 0, Toughness: 52, Armor: 0, Initiative: 0, Move: 7,
Capacity: 15, Actions: 2, Value: 177
Dogs:
Dogs come in an amazing variety of sizes, shapes and attitudes. Here in the Monster Parade we will deal with just the size range. The GM and players can use these to create there own breeds through their descriptions.
Rat Dog (Animal) Value: 51
These are small dogs in a size prefered by Rat Catchers. While they may not be as efficient as cats they certainly are easy to command.
Melee: 3, Ranged: 0, Toughness: 13, Armor: 0, Initiative: 0, Move: 5,
Capacity: 3, Actions: 2, Value: 51
Village Dog (Animal) Value: 97
Dogs in the 20 to 45 pound range are frequently found in villages living in homes making a lot of noise. They are well known for loyalty. Wild dog packs of this size dog exist and can be more than troublesome in a dozen.
Melee: 5, Ranged: 0, Toughness: 26, Armor: 0, Initiative: 0, Move: 6,
Capacity: 6, Actions: 2, Value: 97
Hunting Dog (Animal) Value: 143
These dogs are found on the farms and with hunters around the villages and settlements of people. A hunting party with a couple of these feels a lot safer. They are also large enough to carry the dog packsack that is available.
Melee: 7, Ranged: 0, Toughness: 39, Armor: 0, Initiative: 0, Move: 7,
Capacity: 12, Actions: 2, Value: 143
War Dog (Animal) Value:
These dogs range in size from Hunting dogs to big dogs. They are very popular in wilderness areas. Sometimes escaped war dogs form particularly nasty encounters. They are also known to run with Goatmen.
Melee: 9, Ranged: 0, Toughness: 52, Armor: 0, Initiative: 0, Move: 7,
Capacity: 15, Actions: 2, Value: 177
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Wednesday, November 4, 2009
Gilaforge, A Spawn Race for Crypt Crawl
Gilaforge
The Gilaforge are a strange humanoid race most nearly resembling upright frogs. They have an extended stomach that they use to fuel the fire that they spit at targets. Each Fire Spit requires an Action and envelopes the target doing 2d6+20 damage, defense is used, and it may be deflected by parries as well. The spit costs 20 PS to use. Each type of Gilaforge has a PS pool with there Characteristics below. These nasties do the bidding of demons and are frequently used on missions and as guards. Gilaforge that have lost their demon wander the lands causing trouble and looking for a new demon to do the bidding of.
Common Gilaforge (Spawn) Value= 130
Melee: 4, Ranged: +20* (120 feet), Toughness: 30, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 60, Value: 130
* Fire Spit Attack, 20 PS to use.
Elite Gilaforge (Spawn) Value= 205
Melee: 5, Ranged: +20* (180 feet), Toughness: 45, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 100, Value: 215
* Fire Spit Attack, 20 PS to use.
Headman Gilaforge (Spawn) Value= 360
Melee: 6, Ranged: +20* (240 feet), Toughness: 60, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 3, PS: 160, Value: 360
* Fire Spit Attack, 20 PS to use.
The Gilaforge are a strange humanoid race most nearly resembling upright frogs. They have an extended stomach that they use to fuel the fire that they spit at targets. Each Fire Spit requires an Action and envelopes the target doing 2d6+20 damage, defense is used, and it may be deflected by parries as well. The spit costs 20 PS to use. Each type of Gilaforge has a PS pool with there Characteristics below. These nasties do the bidding of demons and are frequently used on missions and as guards. Gilaforge that have lost their demon wander the lands causing trouble and looking for a new demon to do the bidding of.
Common Gilaforge (Spawn) Value= 130
Melee: 4, Ranged: +20* (120 feet), Toughness: 30, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 60, Value: 130
* Fire Spit Attack, 20 PS to use.
Elite Gilaforge (Spawn) Value= 205
Melee: 5, Ranged: +20* (180 feet), Toughness: 45, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 2, PS: 100, Value: 215
* Fire Spit Attack, 20 PS to use.
Headman Gilaforge (Spawn) Value= 360
Melee: 6, Ranged: +20* (240 feet), Toughness: 60, Armor: 0, Initiative: 0, Move: 4
Capacity: 40, Actions: 3, PS: 160, Value: 360
* Fire Spit Attack, 20 PS to use.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Let us begin with Cats
There is a shortage of natural animals in the Crypt Crawl Monster Parade. We need them to fill out towns, nature and the world. I also need them to be able to point value the Beast Master Expertise cards.
CATS:
Cats come in a mind boggling range of animals. The GM can use the following cats to describe what the players see and encounter.
Town Cat. (Animal) Value= 150.
These are the the cats that typically live with people, watch you from the roof beams in the tavern and anywhere else. Cats watch. Cats study. Cats are.
Melee: 2, Ranged: 0, Toughness: 10, Armor: 0, Initiative: 0, Move: 6,
Capacity: 3, Actions: 4, Value: 150
Wild Cat. (Animal) Value= 130
These cats are about twice the size of a town cat. They may be socialized. You can find them around farms and even in towns, but most of them are hunters around civilized areas.
Melee: 4, Ranged: 0, Toughness: 20, Armor: 0, Initiative: 0, Move: 6,
Capacity: 5, Actions: 3, Value: 130
Hunter Cat. (Animal) Value= 200
These are the cats that may form small prides or act as solitary hunters throughout the lands. These are difficult cats to socialize, but it is possible. You rarely see them as part of human society.
Melee: 8, Ranged: 0, Toughness: 40, Armor: 0, Initiative: 0, Move: 7,
Capacity: 8, Actions: 3, Value: 200
Noble Cats. (Animal) Value= 290
Now we get to the big cats. These are the big cats. They can be solitary hunters or part of small prides. They are almost never seen in the company of humans, but anything is possible in a chaotic world.
Melee: 12, Ranged: 0, Toughness: 70, Armor: 0, Initiative: 0, Move: 8,
Capacity: 10, Actions: 3, Value: 290
Mythical Cats. (Animal) Value= 430
Some cats are beyond rational belief. There size puts them nearly in the horse class. They are extremely rare creatures and most people go through life never having seen one. They naturally avoid civilized areas.
Melee: 16, Ranged: 0, Toughness: 130, Armor: 0, Initiative: 0, Move: 9,
Capacity: 12, Actions: 3, Value: 430
CATS:
Cats come in a mind boggling range of animals. The GM can use the following cats to describe what the players see and encounter.
Town Cat. (Animal) Value= 150.
These are the the cats that typically live with people, watch you from the roof beams in the tavern and anywhere else. Cats watch. Cats study. Cats are.
Melee: 2, Ranged: 0, Toughness: 10, Armor: 0, Initiative: 0, Move: 6,
Capacity: 3, Actions: 4, Value: 150
Wild Cat. (Animal) Value= 130
These cats are about twice the size of a town cat. They may be socialized. You can find them around farms and even in towns, but most of them are hunters around civilized areas.
Melee: 4, Ranged: 0, Toughness: 20, Armor: 0, Initiative: 0, Move: 6,
Capacity: 5, Actions: 3, Value: 130
Hunter Cat. (Animal) Value= 200
These are the cats that may form small prides or act as solitary hunters throughout the lands. These are difficult cats to socialize, but it is possible. You rarely see them as part of human society.
Melee: 8, Ranged: 0, Toughness: 40, Armor: 0, Initiative: 0, Move: 7,
Capacity: 8, Actions: 3, Value: 200
Noble Cats. (Animal) Value= 290
Now we get to the big cats. These are the big cats. They can be solitary hunters or part of small prides. They are almost never seen in the company of humans, but anything is possible in a chaotic world.
Melee: 12, Ranged: 0, Toughness: 70, Armor: 0, Initiative: 0, Move: 8,
Capacity: 10, Actions: 3, Value: 290
Mythical Cats. (Animal) Value= 430
Some cats are beyond rational belief. There size puts them nearly in the horse class. They are extremely rare creatures and most people go through life never having seen one. They naturally avoid civilized areas.
Melee: 16, Ranged: 0, Toughness: 130, Armor: 0, Initiative: 0, Move: 9,
Capacity: 12, Actions: 3, Value: 430
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Tuesday, November 3, 2009
Actions, The heart of the Game
With this Action we Walk,
With this Action we Talk,
With this Action we Strike,
With this Action we Cast,
With this Action we Fire,
With these Actions we live or Die!
An Old Spirit Warrior chant
Actions in Crypt Crawl are the things a character does. Everyone is limited by how many Actions they perform in a thirty second round of combat. "Normal" NPC's, monsters and people in general may perform two actions during a round. The Spirit Warriors of CC start with three Actions. They are immediately ahead of the average enemy.
As characters improve, gain experience, and learn they will obtain more Actions. A top of the line Spirit Warrior will have seven Actions, seven "things" they can do in a combat round.
It is easiest to think of Actions as the ability to do. Want to draw a sword?, Find a Potion in your pouch? Reload a gun? Move? Attack? Appeal a ruling to the GM? Everything uses an Action. You will really like having more Actions to work with, but they only come through experience.
With this Action we Talk,
With this Action we Strike,
With this Action we Cast,
With this Action we Fire,
With these Actions we live or Die!
An Old Spirit Warrior chant
Actions in Crypt Crawl are the things a character does. Everyone is limited by how many Actions they perform in a thirty second round of combat. "Normal" NPC's, monsters and people in general may perform two actions during a round. The Spirit Warriors of CC start with three Actions. They are immediately ahead of the average enemy.
As characters improve, gain experience, and learn they will obtain more Actions. A top of the line Spirit Warrior will have seven Actions, seven "things" they can do in a combat round.
It is easiest to think of Actions as the ability to do. Want to draw a sword?, Find a Potion in your pouch? Reload a gun? Move? Attack? Appeal a ruling to the GM? Everything uses an Action. You will really like having more Actions to work with, but they only come through experience.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Sunday, November 1, 2009
Crypt Crawl Beta Fantasy RPG goes live!
The Beta game is ready to download. You can follow this link to the website. Follow the download links and have at it!
There are more GM adventures in the pipeline that will help GM's get going. I will announce them here and probably on my Daily Blog as well.
Download, look, read. We will be at PentaCon next weekend, so bring your questions.
There are more GM adventures in the pipeline that will help GM's get going. I will announce them here and probably on my Daily Blog as well.
Download, look, read. We will be at PentaCon next weekend, so bring your questions.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Monday, October 26, 2009
Progress, always a good idea (maybe)
I have tweaked the Crypt Crawl index web page. I'll get the changes on the other pages later today.
It looks like we will have about 252, in 28 sheet sets, player cards for the Beta release. The Core rules are 8 pages, the FAQ is 3 pages.
Sue has completed the Religious section, I need to organize and assemble it and export it as a pdf for downloading.
It looks like we will have about 252, in 28 sheet sets, player cards for the Beta release. The Core rules are 8 pages, the FAQ is 3 pages.
Sue has completed the Religious section, I need to organize and assemble it and export it as a pdf for downloading.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Monday, October 19, 2009
I moved a lot of the Crypt Crawl Beta pages.
I moved a lot of the crypt crawl pages around in the site. I moved the beta pages into a separate folder within the site. This means you may need to refresh the page in your browser to get all the links working. By making the change now I can save a lot of confusion later.
My idea is that as we build the final commercial Crypt Crawl site we can leave the beta site in place. Meaning we can always have the free version available for people to print out and play with.
Once they know how the game works they can decide if they want to jump into the commercial version.
My idea is that as we build the final commercial Crypt Crawl site we can leave the beta site in place. Meaning we can always have the free version available for people to print out and play with.
Once they know how the game works they can decide if they want to jump into the commercial version.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
Sunday, October 11, 2009
Crypt Crawl Update Blog comes to life. 10/11/2009
And here it is, a place to put Crypt Crawl Updates.
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
rpg,
susan van camp
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