There is a shortage of natural animals in the Crypt Crawl Monster Parade. We need them to fill out towns, nature and the world. I also need them to be able to point value the Beast Master Expertise cards.
CATS:
Cats come in a mind boggling range of animals. The GM can use the following cats to describe what the players see and encounter.
Town Cat. (Animal) Value= 150.
These are the the cats that typically live with people, watch you from the roof beams in the tavern and anywhere else. Cats watch. Cats study. Cats are.
Melee: 2, Ranged: 0, Toughness: 10, Armor: 0, Initiative: 0, Move: 6,
Capacity: 3, Actions: 4, Value: 150
Wild Cat. (Animal) Value= 130
These cats are about twice the size of a town cat. They may be socialized. You can find them around farms and even in towns, but most of them are hunters around civilized areas.
Melee: 4, Ranged: 0, Toughness: 20, Armor: 0, Initiative: 0, Move: 6,
Capacity: 5, Actions: 3, Value: 130
Hunter Cat. (Animal) Value= 200
These are the cats that may form small prides or act as solitary hunters throughout the lands. These are difficult cats to socialize, but it is possible. You rarely see them as part of human society.
Melee: 8, Ranged: 0, Toughness: 40, Armor: 0, Initiative: 0, Move: 7,
Capacity: 8, Actions: 3, Value: 200
Noble Cats. (Animal) Value= 290
Now we get to the big cats. These are the big cats. They can be solitary hunters or part of small prides. They are almost never seen in the company of humans, but anything is possible in a chaotic world.
Melee: 12, Ranged: 0, Toughness: 70, Armor: 0, Initiative: 0, Move: 8,
Capacity: 10, Actions: 3, Value: 290
Mythical Cats. (Animal) Value= 430
Some cats are beyond rational belief. There size puts them nearly in the horse class. They are extremely rare creatures and most people go through life never having seen one. They naturally avoid civilized areas.
Melee: 16, Ranged: 0, Toughness: 130, Armor: 0, Initiative: 0, Move: 9,
Capacity: 12, Actions: 3, Value: 430
Wednesday, November 4, 2009
Let us begin with Cats
Labels:
cryptcrawl,
dragon,
dragon storm,
game,
Mark Ellis Harmon,
rpg,
susan van camp
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